In laning phase you should avoid trading and if enemies try forcing a trade just use Fracture and proc it, to avoid trades, if your level two you can use the trading combo for the same purpose.Īfter level six you can now try pulling enemies under turret with the combo I showed earlier, but it's a bit harder than just that, the enemy minions MUST NOT BE IN TURRET RANGE, basically you have to freeze the lane, and when the enemy tries going for CS that's when you strike. This is the combo is typically used to pull your enemies under turret and gives the best chance at killing them under turret, this combo may be difficult to use at first, but enough training in the practice tool and you'll master this combo in no time and if the target was a bit to far you can use Flash before using Impale to extend the combo, you also can use Crystalline Exoskeleton to extend the combo even more and you could try chaining this combo with the combo for trading. This is your typical trading combo, if you don't mess it up( if it's even possible) the enemy shouldn't be able to attatck back at you. Combos: Skarner doesn't have anything flashy in his combos, but they do the work great E -> AA -> Q -> AA I will tell you how to play Skarner, so you wouldn't need to play him 6 times to understand how he works, cause until that time you would probably give up.
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